Kellee Santiago said that when making Journey they wanted to “make a game that creates a renewed sense of faith in humanity”. They wanted to make a game that was inclusive and was appealing to people who perhaps didn’t normally play video games.
We talked to Kellee at From Business To Buttons in Stockholm about the process of designing and producing Journey and how it contributed to the game being such a success.
— UX Podcast (@uxpodcast) May 25, 2018
(Listening time: 35 minutes)
Source link http://feedproxy.google.com/~r/uxpodcast/~3/8vRIKZJhBPQ/