Show notes

By and large our focus in recent times has been on websites and apps, but increasingly we are going to be asked to design things in physical contexts; terminals, IoT devices, lifts. We talk to Kevin Cannon about and UX design – The meeting point of traditional UX and industrial design.

One of the biggest things in ergonomics is accessibility – making interfaces and screens accessible for a wide range of users. We discuss distance to screens and the idea of “three reads”, prime pixels and prime edges and the importance of prototyping – trying things out for yourself.

(Listening time: 33 minutes)

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Source link http://feedproxy.google.com/~r/uxpodcast/~3/nu9wYJ-CWLM/

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