Show notes

By and large our focus in recent times has been on websites and apps, but increasingly we are going to be asked to design things in physical contexts; terminals, IoT devices, lifts. We talk to Kevin Cannon about and UX design – The meeting point of traditional UX and industrial design.

One of the biggest things in ergonomics is accessibility – making interfaces and screens accessible for a wide range of users. We discuss distance to screens and the idea of “three reads”, prime pixels and prime edges and the importance of prototyping – trying things out for yourself.

(Listening time: 33 minutes)


Source link


Please enter your comment!
Please enter your name here