Designing sound – or perhaps designing with sound. Sound is part of the user experience and can be added and removed, and in both situations sound needs to be considered and designed. James and Danwei extract some wisdom from audio experience designer Aaron Day, co-author of Designing With Sound along with Amber Case.
We get practical with Aaron. Where do we start with sound design? Does this thing need to make more noise than it already does? How do we prototype sounds? What’s a bad sound? We also get into Cars – should electric cars sound like combustion engine cars?
(Listening time: 29 minutes, transcript)
Source link http://feedproxy.google.com/~r/uxpodcast/~3/pMxJgJU56FI/