The foundation of great design is good design. And the foundation of good design is not-shitty design. You cannot have great design if your design is not good, and you cannot have good design if your design sucks. That is the message of the Bad UX Roundup.
If you ever wondered when I would stop talking about terrible design and start talking about awesome design, then you aren’t ready for this article. You should stop reading right here and go back to reading paeans to “delightful” UI animations.
Simply by learning to avoid pissing off or harming your users, you can become a better designer than most of the jabronies working for the 800-pound gorillas. For that reason, don’t discount the utility of learning about bad design. That said, for the truly worthy designers out there, the time has come to give you the tools to go from a great designer to a legendary one.
This series will describe and explain various examples of good UX design, and list some of the well-known UX principles these designs exemplify. These principles include:
Jakob Nielsen — Usability Heuristics
Susan Weinschenk’s — Psychological Usability Heuristics
Bruce Tognazzini’s — First Principles of Interaction Design
Guy Kawasaki’s — DICEE