Understanding the complex economic, social, and cultural factors shaping the design practice today
Tn 2016, Sosolimited partnered with AIGA and Google Design to create a visualization in response to the inaugural Design Census, an initiative that helps the design community grasp “the complex economic, social, and cultural factors shaping the design practice today”.
For the 2017 Design Census, we were tasked with giving the second annual Design Census a refresh. We simplified the survey experience, gave the identity a friendlier look, and visualized key data points — helping to increase participation by nearly 40%.
1. Diversity Issues
Lack of diversity has been identified as a huge problem facing the design industry right now—but do all designers recognize that? Among designers who identified as white, the majority indicated that “design not having a seat at the table” as the most critical issue facing the design industry while non-white designers indicated “diversity in tech and design” as their top issue.
2. Wage Gap by Design
We sound like a broken record saying this, but the gender wage gap is real, and it shows in the 2017 Design Census data. 34.6% of male identifying respondents make more than $80,000 annually, compared to just 24.1% of those who identify as female. That’s a 43.6% difference, which may be connected to that fact that only 11% of creative directors in our industry are women. Luckily, there are initiatives like the 3 Percent Movement and AIGA’s Double or Nothing campaign that aim to change this number, but there’s still much work to be done.
3. Joysticks = More Joy
Designers are pretty happy with their jobs across the board, but those who work in Game Design are slightly more satisfied than those who work in other disciplines. On the flip side, over 20% of designers who work in Production are dissatisfied with their jobs.
4. No Senioritis in Design
According to the 2017 Design Census, designers only learn more with age. The percentage of designers who are learning new skills hovers around 85% from ages 20 to 60. After age 60, that percentage shoots up to 95%. Of designers aged 70 and older, 100% indicated that they’re learning new skills in their roles. Who says you can’t teach an old designer new tricks?
BONUS: What are designers listening to?
For fun, we decided to ask designers what they were listening to, and the vast majority are into Podcasts, with specific mentions of NPR, 99% Invisible, Pod Save America, and Design Matters. Amongst those who were listening to music, SZA, Kendrick Lamar, and Taylor Swift were some of the favorites.
Interested in visualizing the 2017 Design Census data yourself? You can download it at designcensus.org.
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Source link https://uxplanet.org/5-insights-from-aigas-2017-design-census-1a2465cca9aa?source=rss—-819cc2aaeee0—4