Design systematically or Design a system – UX Collective

When you work with multidisciplinary teams, you need to adopt a methodology to make sure the product you are designing is inline between developers, designers and business managers.How to put...

The Purpose Of Design — { Mag Issue#4 } – Prototypr

Story Behind The Fabulous AppFabulous is an award-winning coaching and habit-tracking app. Taylor Ling, the co-founder of Fabulous, shares the creative story behind the app.Fabulous App DesignTaylor says that the behavioral change...

Starbucks Singapore App Redesigned – Prototypr

Understanding the problem of Starbucks SGThis redesigned project was a concept project(iOS app)done when I am studying bootcamp in GA(currently still am). This project was completed with my teammates JX...

Traveling on a diet – Prototypr

A UX Case Study for the Interaction Design Specialisation from Coursera by UC San Diego.IntroductionOne day, I noticed a colleague writing down and measuring everything she eats. I asked her about...

100% of the team in a mob for 12 months — taking mob programming...

Challenges in the mob — a guide to how we handle themClose cooperation imposes other demands on team members in the mob. You can not hide from conflicts …Challenge: different wills and ideasTo handle different...

A User-centric Redesign of the AXS Payment App

It’s the middle of the month. You know your bill payments are looming.How do you feel about that?Chances are, you’re not exactly jumping for joy at the thought of dropping a couple...

How I Built My Design Portfolio from Scratch – Prototypr

The portfolio is a good experiment to execute our own design process, from Research to DevelopmentAfter using templates for my portfolio for 1 year on Wix, and 3 years on...

3 lessons I learned from doing user research in my second language

3. Set expectation around your fluency in your second language.At the end of the day, your goal is to engage with your interviewee meaningfully, so you can learn more about...

Why should you care about voice interfaces? – UX Collective

A very brief history of talking to computersPossibly the first voice activated machine was a 2$ toy called Radio Rex produced in 1920s. It was a spring activated dog that...

Design for non-designers – UX Collective

Tips & tricks for who wants to develop good-looking products. I have a couple of words and resources to help you.Let’s define. I’m not a designer. I’m just a developer who...

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