A while back this tweet by Andrew Allen made the rounds. It illustrates the learning gap for design:
There is Visual Design, UX Design, Toolkit, Process (the ‘Design’ bucket in Allen’s figure); Recruiting, Culture, Leadership, Mentorship, Communication, Transparency (the ‘Management’ bucket); Data (the ‘Statistics’ bucket) and Fluency, Patterns, Product Thinking (Overlap of ‘Design’, ‘Computer Science’ and ‘Business’).
That’s quite a bit of stuff to learn. It can be a bit scary for someone starting out.
Where to begin?
If Allen’s tweet is the 30,000 feet view, how do you zoom a bit closer to the ground and get started? Which skills do you start learning first?
At Zomato, my previous company, me and one of my teammates got a chance to prototype this.
Arpit has been a developer for several years and he wanted to try out for the design team. So we designed a 10 day bootcamp of sorts where he tried on a design project every day, and we followed it up with a two-way crit. We would critique the design, and then we would critique the process.
The idea was to help Arpit get the path to becoming a designer and identifying core component skills that could be useful to anyone starting out as a designer.
Here’s are the 5 component skills we identified:
Source link https://uxdesign.cc/component-skills-for-digital-product-designers-f7c71dc256d5?source=rss—-138adf9c44c—4