What is your background, and how did you start with design?

I’m 28 years old, and I come from Russia, Cheboksary city. I have been fond of drawing since my childhood. At the age of 15, I took an interest in 3D graphics and began to study 3D Max. It’s interesting, but at some period, I knew 3D Max better than Photoshop. At the age of 17, I entered the university to study Design and Computer Technologies where I learned freehand drawing, composition, typography, etc.

At the age of 19, I began to study web design myself. Moreover, I was always interested in design. Therefore I watched After-Effects lessons, and these skills became unexpectedly useful for me in web design for the creation of interface animations.

Xore — Solar system

How does your workday look like, and what makes your workflow special?

I try to keep on schedule and work five days a week, 6 hours a day. My typical workday looks as follows. I go to the gym in the morning, after that, I have two blocks of work, each lasting 3 hours with a one-hour nooning.

But sometimes the search for solutions is so addictive, that I can keep working until late evening. Pomodoro timer works for me, in this case, I work for 25 minutes and have a 5 minutes rest.

What design project that you worked on is you favorite?

It is hard to say. I worked on many exciting projects.

However, I try to study design, not on clients’ projects, but on concepts I consistently do to easier apply this knowledge later. In this case, I elaborate challenges for myself and give full to creativity. For example, I spent two weeks on the animation of cloth in Desert road to reach the result which suits me. Thus, I strongly improved my Cinema 4D skills.

SY Expedition travel animation

The biggest lesson is learned during the work on the project which you don’t like. Therefore, it’s necessary to be well-versed in projects and correctly choose your client. But it’s possible only when you go through such projects. Thus, you can understand how to conduct negotiations well. It’s also a useful skill for a freelancer.

Desert road scroll animation

As a freelancer, how do you approach to successfully work with front-end developers?

In my opinion, UI animation resolves a variety of issues arising during the work with a front-end developer. I always try to demonstrate how each separate element has to behave. I try to consult in case if I’m not confident in the implementability of a given idea.

Why do you choose to freelance over full time work?

At the moment is more convenient for me. I’ve elaborated a suitable work rate and feel comfortable. I like planning my time. Also, I’m an art director, a UI/UX , a motion , and a manager — all in one.

I love that I have excellent control over design.

What’s the most difficult part about freelancing?

In my opinion, it is discipline. It’s effortless to reach an agreement with yourself and put off the tasks for tomorrow. Therefore it’s critical to follow the schedule and not to go off course; then everything will be alright.

Hawaii Landing Page

We noticed a lot of motion graphics in your portfolio. What hardware and software do you use to create your designs?

As for the hardware, I have two 22–23 inches monitors, core i7 3930k, 32 gb memory, gtx1080, ssd.

My main software applications are Photoshop and After Effects. I also use Illustrator for vector graphics. In the event of 3D, I use Cinema 4D.

I also worked in Sketch, and I like Figma. But at the moment it’s crucial for me that Photoshop works well in combination with After Effects.

What role does photography have in your creative work?

Certainly, qualitative photos play an important role in contemporary web design. The same concerns video.

Mirror House Home Page

What would be your dream client to work for?

I think I already had my dream clients. You receive the freedom of action, and they like the product done for them. These clients trust your vision. You are in tune with them.

It’s difficult to say what kind of an offer it can be. I think when I become bored with freelancing. Or it can be an exciting project, and I will be given a rather important role.

How important in you opinion is a self-promotion for designers?

It is very important for a designer. One has to be the most noticeable and use all the available platforms. For me, these are Behance, Dribbble, Instagram, Facebook, Twitter.

I registered on Behance earlier than on Dribbble and promoted it at the early stages. But Dribbble appeared to be more useful for me regarding self-promotion. Many offers come precisely from there. Behance is on the second place.

“Dribbble appeared to be more useful for me regarding self-promotion. Many offers come precisely from there.”

What’s the most important skill to develop for designer and why?

It’s important for a designer to do concepts to raise the quality level. In this way, you test new solutions. Sometimes it’s difficult to experiment with clients’ projects and it turns out that a designer begins to do the same work. He stops growing. And if you place such projects in your portfolio, they will attract the client who will request the same. This reminds a vicious circle. Thus, don’t be lazy and do concepts.

Black & white or color?

Black & white.

Photoshop or Sketch?

Photoshop. Because Photoshop works well in combination with After Effects.

Mouse or a tablet pencil?


Mac or PC?

PC is a better choice for both After Effects and Cinema 4D.

If they made a movie about your design work, what would it be called?

Smooth transition.

Source link https://blog.avocode.com/motion-ui-ux-designer-anton-skvortsov-on-the-freedom-of-freelancing-5c85355a7061?source=rss—-3d381deaf83—4


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